Embodied Archetecture︎︎︎
From the text my Marina Castan Cabrero
‘ Soft Embodied Architectures’: Towards a hybrid embodied design ideation method for soft embodied architectural design
I include the glossary fromn her text of terms for this research as a way of thinking about 3 dimentional form and materials/ body.
Glossary of Terms:
Actor-network-theory (ANT): a philosophical theory developed
by Michel Callon and Bruno Latour within the field of Science and
Technology studies (STS).
Adaptability (textile material): the capacity of a fabric to adjust to surfaces and volumes.
Affordance: an object’s property of showing possibilities for action
Agency: the capacity to influence.
Auxetic: a material structure that becomes thicker when it
is stretched.
Body-material interactions / Embodied explorations: physical
explorations that combine body movement and material interaction.
Brekel: a mo-cap software that allows communication with the Kinect camera to capture an environment and objects in motion.
Digital toolset: a group of tools to work with specific software
and hardware.
Dynamic: it is the word used to name the qualities that emerge out of the interaction between the body and the textile material, e.g. thresholds of elasticity and transparency.
Elasticity: a material’s ability to elongate.
Embodiment: a way of being in the world through the body and
its senses.
Embodied: it is the knowledge that arises from the first-hand
experience and allows the participant to make sense of a lived event by means of the body.
Embodied Interaction: a research field within HCI that focuses on the relationship with artefacts to design its interaction.
Embodied design ideation (EDI) methods: a group of design methods for the early phases of a design process that involve the use of the body in different ways.
Enabler / Disabler: the ability of an object to facilitate or reject certain actions.
Foldability (textile material): the capacity of a fabric to bend upon
itself.
Formal expression: the aspect and particularities of a
thing’s form.
Form-giving process: a process to lend form to a material.
Geometry: a system that operates under the relationships of points, lines, angles and shapes in space.
Grasshopper: an application for Rhino 3D software that allows the programming of generative algorithms in a visual way.
Human agency: the capacity of humans to exert influence
or power.
Hybrid: it refers to the combination of analogue and digital processes. In the present investigation, an analogue process is a body-material interaction and a digital process is the digital capture of this bodymaterial interaction.
Interface: a medium to communicate between two or more things.
Kinect: a depth sensor camera that allows the tracking of environments and objects.
‘Layering up’: the act of overlapping layers of material.
Materiality: physical properties of artefacts and technologies that affect the way we interact with objects.
Mesh: a digital technique to define a three-dimensional form, often using polygons such as triangles or quadrilaterals.
Mesh parametrisation: a digital function that allows the definition of parameters of a surface or volume.
Mesh reconstruction: to build part of an incomplete mesh through numerical approximation.
Morphology: the process of evolution of a form.
Motion capture: the process of recording environments and objects or bodies in movement.
Near-field volumes: in a morphology, the data that operates close to its volumetric limits.
Network: as in ANT, an agent that makes visible the set of connections between humans and non-humans.
Non-human agency: the capacity of objects to exert influence
or power.
NURBS: acronym for non-uniform rational B-spline. A mathematical model to create curves and surfaces.
Pliability (textile material): the capacity of a fabric to be flexible.
Point Cloud: data set in the form of points in space
Point Cloud Decimation: a process of selecting and erasing data based on a specific percentage.
Polymesh: a mesh composed of polygons.
Procedural pipeline: a set of data instructions connected in series, creating an automatic process.
Real-time capture: a record of data processed and available as it is being recorded.
Retopology: a function to optimise the geometry of a surface.
Rhino 3D: a computer-aided design software for modelling 3D objects based on NURBS
Scattered points: a new distribution of the points of a mesh.
Script: as in ANT, refers to the programmatic instructions embedded in an object.
SideFX Houdini: an animation software that allows the creation of 3D animation and visual effects.
Shell structure: a structure that behaves far from the body.
Skin structure: a structure that behaves close to the body.
Soft: a quality that highlights an adaptive behaviour of a textile
material as opposed to the rigid behaviour showed by the textilereinforced structural composites, commonly used in architectural applications.
Soft embodied architecture: an architecture that acknowledges and makes use of the dynamic qualities that emerge out of the interaction between the body and the textile material.
Soft entity: something that exists, in the sense of ‘being’ made out of adaptive and flexible materials.
Spatial entity: a tangible thing that has spatial qualities.
Soft form vocabulary: a collection of soft formal expressions.
Spatial experience: a physical encounter with space.
Spatiality of textiles: the spatial qualities of fabrics (textile materials) such as dimension, form, proportion, scale, light and sound.
360-degree capture: a recording of view from every direction of an environment.
Triangulation: to define a distance between the vertices of a triangle.
Topology: refers to the spatial properties of a geometry.
Workflow: a systematic and repeatable process.
From the text my Marina Castan Cabrero
‘ Soft Embodied Architectures’: Towards a hybrid embodied design ideation method for soft embodied architectural design
I include the glossary fromn her text of terms for this research as a way of thinking about 3 dimentional form and materials/ body.
Glossary of Terms:
Actor-network-theory (ANT): a philosophical theory developed
by Michel Callon and Bruno Latour within the field of Science and
Technology studies (STS).
Adaptability (textile material): the capacity of a fabric to adjust to surfaces and volumes.
Affordance: an object’s property of showing possibilities for action
Agency: the capacity to influence.
Auxetic: a material structure that becomes thicker when it
is stretched.
Body-material interactions / Embodied explorations: physical
explorations that combine body movement and material interaction.
Brekel: a mo-cap software that allows communication with the Kinect camera to capture an environment and objects in motion.
Digital toolset: a group of tools to work with specific software
and hardware.
Dynamic: it is the word used to name the qualities that emerge out of the interaction between the body and the textile material, e.g. thresholds of elasticity and transparency.
Elasticity: a material’s ability to elongate.
Embodiment: a way of being in the world through the body and
its senses.
Embodied: it is the knowledge that arises from the first-hand
experience and allows the participant to make sense of a lived event by means of the body.
Embodied Interaction: a research field within HCI that focuses on the relationship with artefacts to design its interaction.
Embodied design ideation (EDI) methods: a group of design methods for the early phases of a design process that involve the use of the body in different ways.
Enabler / Disabler: the ability of an object to facilitate or reject certain actions.
Foldability (textile material): the capacity of a fabric to bend upon
itself.
Formal expression: the aspect and particularities of a
thing’s form.
Form-giving process: a process to lend form to a material.
Geometry: a system that operates under the relationships of points, lines, angles and shapes in space.
Grasshopper: an application for Rhino 3D software that allows the programming of generative algorithms in a visual way.
Human agency: the capacity of humans to exert influence
or power.
Hybrid: it refers to the combination of analogue and digital processes. In the present investigation, an analogue process is a body-material interaction and a digital process is the digital capture of this bodymaterial interaction.
Interface: a medium to communicate between two or more things.
Kinect: a depth sensor camera that allows the tracking of environments and objects.
‘Layering up’: the act of overlapping layers of material.
Materiality: physical properties of artefacts and technologies that affect the way we interact with objects.
Mesh: a digital technique to define a three-dimensional form, often using polygons such as triangles or quadrilaterals.
Mesh parametrisation: a digital function that allows the definition of parameters of a surface or volume.
Mesh reconstruction: to build part of an incomplete mesh through numerical approximation.
Morphology: the process of evolution of a form.
Motion capture: the process of recording environments and objects or bodies in movement.
Near-field volumes: in a morphology, the data that operates close to its volumetric limits.
Network: as in ANT, an agent that makes visible the set of connections between humans and non-humans.
Non-human agency: the capacity of objects to exert influence
or power.
NURBS: acronym for non-uniform rational B-spline. A mathematical model to create curves and surfaces.
Pliability (textile material): the capacity of a fabric to be flexible.
Point Cloud: data set in the form of points in space
Point Cloud Decimation: a process of selecting and erasing data based on a specific percentage.
Polymesh: a mesh composed of polygons.
Procedural pipeline: a set of data instructions connected in series, creating an automatic process.
Real-time capture: a record of data processed and available as it is being recorded.
Retopology: a function to optimise the geometry of a surface.
Rhino 3D: a computer-aided design software for modelling 3D objects based on NURBS
Scattered points: a new distribution of the points of a mesh.
Script: as in ANT, refers to the programmatic instructions embedded in an object.
SideFX Houdini: an animation software that allows the creation of 3D animation and visual effects.
Shell structure: a structure that behaves far from the body.
Skin structure: a structure that behaves close to the body.
Soft: a quality that highlights an adaptive behaviour of a textile
material as opposed to the rigid behaviour showed by the textilereinforced structural composites, commonly used in architectural applications.
Soft embodied architecture: an architecture that acknowledges and makes use of the dynamic qualities that emerge out of the interaction between the body and the textile material.
Soft entity: something that exists, in the sense of ‘being’ made out of adaptive and flexible materials.
Spatial entity: a tangible thing that has spatial qualities.
Soft form vocabulary: a collection of soft formal expressions.
Spatial experience: a physical encounter with space.
Spatiality of textiles: the spatial qualities of fabrics (textile materials) such as dimension, form, proportion, scale, light and sound.
360-degree capture: a recording of view from every direction of an environment.
Triangulation: to define a distance between the vertices of a triangle.
Topology: refers to the spatial properties of a geometry.
Workflow: a systematic and repeatable process.
From: ︎︎︎
Marina Castán Cabrero
Marina Castán Cabrero